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<channel>
	<title>AngryAnt.com &#187; Path</title>
	<atom:link href="http://eej.dk/angryant/category/general/path/feed/" rel="self" type="application/rss+xml" />
	<link>http://eej.dk/angryant</link>
	<description>Game and -AI development</description>
	<lastBuildDate>Wed, 30 Nov 2011 22:41:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Pathfinding in two lines</title>
		<link>http://eej.dk/angryant/general/path/pathfinding-in-two-line/</link>
		<comments>http://eej.dk/angryant/general/path/pathfinding-in-two-line/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 09:22:56 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=702</guid>
		<description><![CDATA[I just updated the Path documentation with a short tutorial describing the simplest possible interface between your code and the Path runtime: &#8220;Pathfinding in two lines&#8221;. Furthermore, I added a link to the previously released introduction video to Path 2.0b1. While I will make sure to re-record it with the released build, 99% of the [...]]]></description>
			<content:encoded><![CDATA[<p>I just updated the <a href="http://angryant.com/path/documentation" target="_parent">Path documentation</a> with a short tutorial describing the simplest possible interface between your code and the Path runtime: &#8220;Pathfinding in two lines&#8221;.</p>
<p>Furthermore, I added a link to the previously released introduction video to Path 2.0b1. While I will make sure to re-record it with the released build, 99% of the stuff in that video still applies.</p>
<div id="tweetbutton702" class="tw_button" style="float:right;margin-left:10px;"><a href="http://twitter.com/share?url=http%3A%2F%2Feej.dk%2Fangryant%2Fgeneral%2Fpath%2Fpathfinding-in-two-line%2F&amp;text=Pathfinding%20in%20two%20lines&amp;related=AngryAnt&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Feej.dk%2Fangryant%2Fgeneral%2Fpath%2Fpathfinding-in-two-line%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://eej.dk/angryant/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div>]]></content:encoded>
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		<item>
		<title>Path 2 released</title>
		<link>http://eej.dk/angryant/general/path/path-2-released/</link>
		<comments>http://eej.dk/angryant/general/path/path-2-released/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 23:19:52 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=681</guid>
		<description><![CDATA[That&#8217;s right, Path is back in business &#8211; easier to use and more powerful than ever before! Version 2 is now available for download on the Unity asset store. Find a link to it in the downloads section &#8211; along with an example seeker script. Full API documentation is available in the documentation section &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, Path is back in business &#8211; easier to use and more powerful than ever before! Version 2 is now available for download on the Unity asset store. Find a link to it in the <a href="http://angryant.com/path/downloads" target="_parent">downloads</a> section &#8211; along with an example seeker script.</p>
<p>Full API documentation is available in the <a href="http://angryant.com/path/documentation" target="_parent">documentation</a> section &#8211; more documentation is on the way, as is integration between UnitySteer and Path 2.</p>
<p>That&#8217;s it for now. Have fun!</p>
<p><a href="http://forum.unity3d.com/threads/78037-AI-Pathfinding-in-Unity-Path" target="_parent">Unity forum thread</a>.</p>
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		<item>
		<title>Path 2 intro screencast</title>
		<link>http://eej.dk/angryant/general/path/path-2-intro-screencast/</link>
		<comments>http://eej.dk/angryant/general/path/path-2-intro-screencast/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 16:03:18 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=566</guid>
		<description><![CDATA[As promised &#8211; a quick screencast of how to set up and use the Path 2 beta: Path 2.0b1 quick intro Tweet]]></description>
			<content:encoded><![CDATA[<p>As promised &#8211; a quick screencast of how to set up and use the Path 2 beta:</p>
<ul>
<li><a href="http://eej.dk/angryant/wp-content/uploads/path/Path2.mov">Path 2.0b1 quick intro</a></li>
</ul>
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<enclosure url="http://eej.dk/angryant/wp-content/uploads/path/Path2.mov" length="18835401" type="video/quicktime" />
		</item>
		<item>
		<title>Path 2 beta release for GGJ</title>
		<link>http://eej.dk/angryant/general/path/path-2-beta-release-for-ggj/</link>
		<comments>http://eej.dk/angryant/general/path/path-2-beta-release-for-ggj/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 14:01:52 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=562</guid>
		<description><![CDATA[With the Global Game Jam underway, I figured I would do an early beta release of Path 2. While I&#8217;m home with the flu &#8211; not able to participate in the Nordic Game Jam myself, I might as well do a bit of documentation on this thing and see if anyone finds it useful. So [...]]]></description>
			<content:encoded><![CDATA[<p>With the Global Game Jam underway, I figured I would do an early beta release of Path 2. While I&#8217;m home with the flu &#8211; not able to participate in the Nordic Game Jam myself, I might as well do a bit of documentation on this thing and see if anyone finds it useful.</p>
<p>So documentation is on the way, but the Path2 package is available from the <a href="http://angryant.com/path/downloads" target="_parent">download</a> section right now &#8211; as is the demo seeker script.</p>
<p>Path 2.0b1 feature set:</p>
<ul>
<li>Throttle-able, co-routine driven seeker jobs for maximum performance.</li>
<li>Super simple Navigator.targetPosition interface.</li>
<li>Additional. Navigator.RequestPath interface.</li>
<li>Very straight forward and powerful editor interface.</li>
<li>Waypoint auto-connect and auto-scale empowering network authoring.</li>
<li>Custom weights based on the Unity built-in tags system.</li>
</ul>
<p>No release schedule yet. Documentation as I can have it ready. Have fun!</p>
<p>I&#8217;m off to recording a screen cast of this.</p>
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		<item>
		<title>New license of Path: GPL</title>
		<link>http://eej.dk/angryant/general/path/new-license-of-path-gpl/</link>
		<comments>http://eej.dk/angryant/general/path/new-license-of-path-gpl/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 16:52:24 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=342</guid>
		<description><![CDATA[Since I started at Unity, I haven&#8217;t really had the time to do much updating (read: none) of my private projects. In sheer size, Path is the largest of those, so a while ago I realised that maintaining that project is simply not feasible. By adding the GPL license option to the existing two license [...]]]></description>
			<content:encoded><![CDATA[<p>Since I started at Unity, I haven&#8217;t really had the time to do much updating (read: none) of my private projects. In sheer size, Path is the largest of those, so a while ago I realised that maintaining that project is simply not feasible.</p>
<p>By adding the GPL license option to the existing two license options (the show-my-logo license displayed on <a href="http://angryant.com/path/downloads/">download from angryant.com</a> and the option for a custom negotiated one), users are able to test and modify the source of Path directly &#8211; before deciding on one of the other licenses.</p>
<p>Also, although very messy (yes &#8211; very), the source could also serve as a good learning resource for Unity editor scripting.</p>
<p>The project repository is available on <a href="http://github.com/AngryAnt/Path-GPL">github</a>.</p>
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		<item>
		<title>Path tutorial video available</title>
		<link>http://eej.dk/angryant/general/path/path-tutorial-video-available/</link>
		<comments>http://eej.dk/angryant/general/path/path-tutorial-video-available/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 17:06:52 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=204</guid>
		<description><![CDATA[I just finished the first Path tutorial video. Give it a look. Tweet]]></description>
			<content:encoded><![CDATA[<p>I just finished the first Path tutorial video. <a href='http://angryant.com/wp-content/uploads/path/Tutorial%201%20-%20The%20basics.mov' >Give it a look</a>.</p>
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		</item>
		<item>
		<title>Path 1.0 launched!</title>
		<link>http://eej.dk/angryant/general/path/path-10-launched/</link>
		<comments>http://eej.dk/angryant/general/path/path-10-launched/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 20:48:16 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=201</guid>
		<description><![CDATA[Earlier today unity 2.5 launched so here we go! Path 1.0 and a pretty new website is now online. Victory! Tweet]]></description>
			<content:encoded><![CDATA[<p>Earlier today unity 2.5 launched so here we go! Path 1.0 and a pretty new website is now online. Victory!</p>
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		<item>
		<title>Path beta 0.3b</title>
		<link>http://eej.dk/angryant/general/path/path-beta-03b/</link>
		<comments>http://eej.dk/angryant/general/path/path-beta-03b/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 11:00:00 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=38</guid>
		<description><![CDATA[Fixed some more bugs and improved on the path seeking algorithm which is now not limited to a single orientation of an entire mesh. For instance a PathFinder will now be able to walk up the walls, across the ceiling and back onto the floor if you so desire. Tweet]]></description>
			<content:encoded><![CDATA[<p>Fixed some more bugs and improved on the path seeking algorithm which is now not limited to a single orientation of an entire mesh. For instance a PathFinder will now be able to walk up the walls, across the ceiling and back onto the floor if you so desire.</p>
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		<item>
		<title>Path beta 0.2b</title>
		<link>http://eej.dk/angryant/general/path/path-beta-02b/</link>
		<comments>http://eej.dk/angryant/general/path/path-beta-02b/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 11:00:00 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=36</guid>
		<description><![CDATA[In this version several bugfixes have been implemented and additional debugging information has been made available. See online documentation for more information on bug reporting. Tweet]]></description>
			<content:encoded><![CDATA[<p>In this version several bugfixes have been implemented and additional debugging information has been made available. See online documentation for more information on bug reporting.</p>
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		<item>
		<title>Path beta 0.1b</title>
		<link>http://eej.dk/angryant/general/path/path-beta-01b/</link>
		<comments>http://eej.dk/angryant/general/path/path-beta-01b/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 11:00:00 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[Path]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=34</guid>
		<description><![CDATA[In this version, the interface of the Path library has gone through some radical changes and should be much easier to use and adapt to special needs. The demo project now also includes a unit controller for units using the unity character controller interface which also demos how animation could be used in Path projects. [...]]]></description>
			<content:encoded><![CDATA[<p>In this version, the interface of the Path library has gone through some radical changes and should be much easier to use and adapt to special needs.</p>
<p>The demo project now also includes a unit controller for units using the unity character controller interface which also demos how animation could be used in Path projects.</p>
<p>Also a range of bugs have been corrected (and no doubt new ones introduces so please toss all the feedback you can come by at me). Last but not the least Path is now almost feature complete which means feature requests will be considered at this point.</p>
<p>Dig in!</p>
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