<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AngryAnt.com &#187; UnitySteer</title>
	<atom:link href="http://eej.dk/angryant/category/general/unitysteer/feed/" rel="self" type="application/rss+xml" />
	<link>http://eej.dk/angryant</link>
	<description>Game and -AI development</description>
	<lastBuildDate>Thu, 17 May 2012 13:25:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>UnitySteer</title>
		<link>http://eej.dk/angryant/general/unitysteer/unitysteer/</link>
		<comments>http://eej.dk/angryant/general/unitysteer/unitysteer/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 13:44:44 +0000</pubDate>
		<dc:creator>AngryAnt</dc:creator>
				<category><![CDATA[UnitySteer]]></category>

		<guid isPermaLink="false">http://eej.dk/angryant/?p=265</guid>
		<description><![CDATA[Ok so I&#8217;ve been quite busy lately and so I haven&#8217;t been updating the site as much as I should. In the beginning of July, UnitySteer was released. Ricardo Mendez of Arges Systems did the majority of the work and I did some early coding and design on the project. UnitySteer is a collection of [...]]]></description>
			<content:encoded><![CDATA[<p>Ok so I&#8217;ve been quite busy lately and so I haven&#8217;t been updating the site as much as I should. In the beginning of July, UnitySteer was released. Ricardo Mendez of <a href="http://arges-systems.com">Arges Systems</a> did the majority of the work and I did some early coding and design on the project.</p>
<p>UnitySteer is a collection of steering behaviours &#8211; enabling complex movement behaviour by combining the default behaviour set or creating new custom ones. The project is based on OpenSteerDotNet which is a .net port of OpenSteer. During the implementation of the Unity interface, however, a lot of the existing code base was either rewritten or discarded completely, so code based on the previous OpenSteer versions is not directly compatible.</p>
<p>For more information, check out <a href="http://www.arges-systems.com/articles/35/unitysteer-steering-components-for-unity">Ricardo&#8217;s blog post</a> and the <a href="http://github.com/ricardojmendez/UnitySteer/tree/master">library</a> and <a href="http://github.com/ricardojmendez/UnitySteerExamples/tree/master">examples</a> repositories.</p>
<p>UnitySteer is open source, released under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT license</a>.</p>
<div id="tweetbutton265" class="tw_button" style="float:right;margin-left:10px;"><a href="http://twitter.com/share?url=http%3A%2F%2Feej.dk%2Fangryant%2Fgeneral%2Funitysteer%2Funitysteer%2F&amp;text=UnitySteer&amp;related=AngryAnt&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Feej.dk%2Fangryant%2Fgeneral%2Funitysteer%2Funitysteer%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://eej.dk/angryant/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div>]]></content:encoded>
			<wfw:commentRss>http://eej.dk/angryant/general/unitysteer/unitysteer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

