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Behave 0.3b

by AngryAnt on November 2nd, 2008

Fixes and additions:

  • Various tweaks to the editor UI
  • Optimised the compiler
  • Fixed the following editor bugs from the bug list:
    • When the editor scrips are recompiled and when the user enters and exits play mode, running editors will loose references, causing undetermined behaviour
    • When a compile fails, the Behave compiler is locked and unusable – requiring a unity relaunch
  • Implemented the following wishlist items:
    • Behaviour tree decorators
    • Stand-alone edition of the Behave editor
    • Behaviour tree debugging features

From → Behave

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