Skip to content

Path pre-release

by AngryAnt on March 30th, 2008

This version of the Path project implements the A* algorithm on a user-provided NavMesh. It includes support for multiple inter-connected NavMeshes in one scene and provides an easy to use interface for requesting and handling calculated pathes.

Updates and feedback takes place on the unity forums: Pathfinding in unity.

From → Path

Comments are closed.