Other projects
UnitySteer
A port, adaption and expansion of the OpenSteer steering library to the Unity engine. Ricardo Méndez did most of the coding so far – with me on the back seat helping in with the early steps and offering design ideas along the road.
Navigation (unreleased)
An expansion for Path, this Unity pro – only plugin integrates functionality of the Recast navmesh-generation project into Unity and Path. Currently this works by the user simply tagging all Game Objects with geometry, which should be considered for navigation, and hitting a generate button – violá world is navigatable.
While this expansion requires Unity pro, nothing will change in the Path runtime – meaning Path projects will still be able to run in webplayer etc.
Still on the TODO:
- Include automatically setting up grid a grid network to connect near navmeshes.
- Find hooks to automate re-generation of navmeshes.
- Project cleanup.
- Beta testing
- Release?
- Runtime re-calculation of navmeshes based on physics interaction.
- Beta testing
- Release.