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Jan 29 11

Path 2 intro screencast

by AngryAnt

As promised – a quick screencast of how to set up and use the Path 2 beta:

Jan 29 11

Path 2 beta release for GGJ

by AngryAnt

With the Global Game Jam underway, I figured I would do an early beta release of Path 2. While I’m home with the flu – not able to participate in the Nordic Game Jam myself, I might as well do a bit of documentation on this thing and see if anyone finds it useful.

So documentation is on the way, but the Path2 package is available from the download section right now – as is the demo seeker script.

Path 2.0b1 feature set:

  • Throttle-able, co-routine driven seeker jobs for maximum performance.
  • Super simple Navigator.targetPosition interface.
  • Additional. Navigator.RequestPath interface.
  • Very straight forward and powerful editor interface.
  • Waypoint auto-connect and auto-scale empowering network authoring.
  • Custom weights based on the Unity built-in tags system.

No release schedule yet. Documentation as I can have it ready. Have fun!

I’m off to recording a screen cast of this.

Jan 25 11

AIgameDev master class video now online

by AngryAnt

For those of you who didn’t have a chance to dial in live, but would still like to view the master class I did for AIgameDev last year: The video recording is now available here:

http://aigamedev.com/premium/masterclass/unity-behave/.

Jan 9 11

Expanding beta

by AngryAnt

Due to an increasing number of users, I’ve decided to expand the Behave beta testing group.

You will find more information on this and how to join in the “Beta” page of the “Behave” section on this site – http://angryant.com/behave/beta.

Nov 28 10

Behave AIgameDev master class public stream

by AngryAnt

Hey guys – as promised, the live stream is now just about ready to go. The clock reads about ten minutes to impact, so join up!

The direct link is available in the following forum post:
http://forum.unity3d.com/threads/68843-Behave-master-class-on-AIgameDev

Nov 27 10

Behave master class on open AIgameDev stream tomorrow

by AngryAnt

Hey guys. Just a quick reminder here. Tomorrow I am doing the AIgameDev masterclass on Behave (times below). Alex of AIgameDev has been so kind as to make the stream publicly available. That’s right – no membership or subscription needed. Notice though that access to the stored video will still require a paid subscription, so don’t miss out! Drop by tomorrow.

Keep tabs on this site, as I’ll be linking to a forum post with the stream link when it’s available.

Masterclass time: 22:00 European time, 16:00 East Coast, 13:00 Pacific time, 21:00 U.K.

Oct 29 10

Interview with AIGameDev

by AngryAnt

November 28th I’m doing a live interview with Alex Champandard of AIGameDev.com on the subject of Behave. We will be going in depth into how the tool is used, a bit of the back end and do a demo.

Drop by. It’ll be fun!

Time: 22:00 European time, 16:00 East Coast, 13:00 Pacific time, 21:00 U.K.

http://aigamedev.com/premium/event/session-behave-unity/

Oct 24 10

New video: From tree to code

by AngryAnt

Hey guys!

This morning I recorded a video as a guide on how to go from installing Behave to using a behaviour tree in a script. I hope you guys find it useful.

Oct 23 10

Issue tracking on github Behave release project

by AngryAnt

Hey guys

Per request, I’ve now set up a means of reporting issues and feature requests. I decided to do this though the github issue tracking system. You’ll be able to track and report any issues or feature requests at this URL:

http://github.com/AngryAnt/Behave-release/issues

Similarly, please use the Behave release thread on the Unity forums for questions and discussions on Behave:

http://forum.unity3d.com/threads/61849-AI-Behaviour-trees-in-Unity-Behave-1.1-released

Oct 22 10

IT University Copenhagen Unity course completed

by AngryAnt

Hey guys!

So that was the last of the five days of “Exploring with Unity” course at the Copenhagen IT University. Thanks for having us. It has been good fun.

Sorry about the broken link to the files from Thursday. This is now fixed, and the files from today’s lecture are available from this (verified) link: