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Documentation

Features

Specs:

  • Can run on all Unity licenses.
  • Runs on all Unity platforms.
  • Requires no additional runtime install.

Features:

  • Super simple editor interface.
    • One single Navigation component references entire scene setup.
    • Drag-drop waypoints around the scene with usual transform handles.
    • Add a Navigator component per pathfinding agent.
    • Tweak max and min connection and waypoint width before pre-connecting and scaling.
  • Simplistic, but powerful runtime runtime.
    • Get a path just by assigning a variable.
    • Request pathes pre-calculated.
    • Custom weights based on tag.
    • Get notified when already calculated pathes become invalid.
    • Automatically form new ideal connections runtime, when loading or generating new scene sections.

Runtime reference

Five classes make up the Path runtime. Navigate the links below for member listings and descriptions.

Tutorials

  • Intro to Path 2.0b1 (I’ll make sure to re-record and upload with the released version of Path, but 99% of the stuff in here still applies).
  • Pathfinding in two lines: A brief tutorial on the simplest possible interaction you can have between your scripts and the Path runtime.
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